Roger Pingleton

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I’ve got a Golden Ticket! WWDC 2015

April 18, 2015 By Roger

I'm going to WWDC!
I’m going to WWDC!

I was seriously, I kid you not, dreaming about golden tickets while I napped at around 4:30pm this afternoon. Tuesday I had submitted my registration to attend Apple’s WWDC 2015 conference in San Francisco (June 8-12). Acceptance (or rejection) of my submission was now up to Apple’s lottery process.

That would explain the golden ticket dreams I guess.

I awoke with one thought in my head, “Apple said to let my bank know that my card might be charged for the registration fee.”

[Read more…]

Filed Under: Blog Tagged With: apple development, wwdc

How To Make A Successful App (Part Two)

April 15, 2015 By Roger

As promised, I will get into some of the nitty gritty details of creating a successful app in this post, but as you can imagine, I won’t be able to cover everything.

However, I will complete this series of posts as quickly as possible and give you as many resources as possible to turn to.

I realize we haven’t even scratched the surface of what exactly it takes to create an app, such as what language to use, what design tools to use, etc., etc.

I assure you I will get to those, but I need to continue to give you a broader overview first.

The Dream

Let’s start with an exercise.

Many people approach the idea of creating an app with the following belief, “If I create an app and price it at one dollar, if 1,000,000 people buy it, I’ll be a millionaire.”

[Read more…]

Filed Under: Blog Tagged With: app development, how to, mobile

How to Make a Successful App

April 14, 2015 By Roger

So you wanna make a mobile app? Excellent! Welcome to the exciting world of app development!

There are a lot of great reasons to create your own app. Perhaps you have a killer idea or a need which no one has created an app to fulfill.

Perhaps you’ve heard of the large sums of money independent developers have earned in just months, with just a few employees.

Incredible Success Stories

The 13 employees at Instagram shared a $100 million stake when Instagram was bought by Facebook.

[Read more…]

Filed Under: Blog

Finding A Look

February 17, 2015 By Roger

Donkey Kong Snow Level
One of the great games of all time, Donkey Kong Country on the Super Nintendo

Donkey Kong Country (DKC) was released on November 21, 1994 for the Super Nintendo system. I bought it the week it was released and was absolutely enthralled.

One level in particular, “Snow Barrel Blast” still stands out in my mind as perhaps the perfect combination of beautiful graphics, fabulous level design, spot-on gameplay, and rich, atmospheric music.

[Read more…]

Filed Under: Blog

Cross-cultural iOS Apps

February 13, 2015 By Roger

I’m incredibly surprised that one of the most enjoyable development tasks for our upcoming iOS app has been localization.

What is Localization?

To many, the term localization is defined as translating an app into another language. Yes, translation is part of localization, but translation alone would be internationalization as opposed to localization.

[Read more…]

Filed Under: Blog

Streamside Software’s Next App

February 10, 2015 By Roger

We’re incredibly busy working to bring our newest iOS app to market. We’re somewhat stingy with details at this time, but I can tell you four exciting details about this project:

  1. It’s a game for iPhone, iPod Touch, and iPad.
  2. It features a beloved H. P. Lovecraft character.
  3. It will be translated into several languages.
  4. We are working hard to support the Apple Watch!

Personally, point number 4 excites me the most. We hope to have the game ready in time for the launch of the Apple Watch.

Stay tuned.

Filed Under: Blog

Cocos2D-Swift 3.0 and SpriteBuilder

January 7, 2015 By Roger

Sprite Builder Logo
Everything old is new again. Apportable revolutionizes Cocos2D development with the integration of the SpriteBuilder editor.

Here I go again. Same framework, new features.

When we created Spirit Story Box* in 2013, I used the Cocos2D game engine to handle the graphics and particle effects. It was a great choice to pull off some of the eye candy, but integrating native iOS views (like the tableview  and carousel) proved to be a tricky marriage between two different methodologies.

[Read more…]

Filed Under: Blog Tagged With: Apple, Cocos2D, Cocos2D-Swift, Game Development, iOS, Sprite Kit, SpriteBuilder

Roger wrote his first commercial software program in 1988 while he was still in college. He's had two long careers as a graphics designer/coordinator with a small magazine, and as lead software engineer/Oracle DBA/Linux and Windows system administrator with Indiana University. In November 2014, he left I.U. to focus on Streamside Software, the company he co-founded with his wife, Jill.
In 2016 Roger joined Attain, LLC providing iOS development for the National Institute of Occupational Safety and Health (NIOSH) under the CDC. In 2018 Roger was awarded the Bullard-Sherwood award (Technology Category) for his integral contributions to the redesign and development of the OSHA-NIOSH Heat Safety Tool iOS app.

Where I’m Located

Streamside Software, LLC is located just north of Indianapolis in beautiful Carmel, Indiana, (with colocations in local coffee shops of course).

Start A Project

If you'd like help with a project, drop me an email at streamside7@hotmail.com or give me a call:

317.340.2080

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